Resume
ROBERT ALEXANDER ANDREW HALE
GAME DESIGNER
Contact Details by Request.
Email: robhale@schizoslayer.co.uk
Date of Birth: 23/02/82
Employment History
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Company |
Position |
From |
To |
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Midway Games PLC. |
Principal Technical Designer |
June 2006 |
Present Day |
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· Distill “Blue sky” game design into component systems, technologies and processes in order to convert a design vision into tangible gameplay. · Design tools and improve workflow processes for use by Level Designers in the authoring of game content. · Design, Balance and otherwise “Tune” the onfoot experience of Wheelman.
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Climax Online Ltd. |
Lead Designer |
Feb 2005 |
Aug 2005 |
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· Maintain a long-term creative vision of the final game and ensure individual elements correspond with this vision. · Design and develop logical game systems for use in Massively Multiplayer Online First Person Shooters. · Implement Game Logic (For use in Networked games) using Unrealscript.
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Climax Online Ltd. |
Technical Designer |
Nov 2004 |
Feb 2005 |
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· Design and implementation of AI Behaviours in script (TCL) for use in Warhammer Online. · Design and implementation of Quests and Quest Templates in script (TCL) for use in Warhammer Online. · Design and implementation of Spawning and Population control scripts (TCL) for use in Warhammer Online.
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Climax Online Ltd. |
Level Designer |
June 2003 |
Nov 2004 |
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· Use Proprietary Level Design Tools to create Prefab Buildings for use in Warhammer Online from Tilesets supplied by the Art department. · Use Proprietary Level Design Tools to create Landscapes and Terrain for use in Warhammer Online using a Proprietary system of procedural “Modifiers”. · Use Proprietary Level Design Tools to build Villages, Towns and “Dungeons” from Prefab Buildings for use in Warhammer Online.
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Runecraft Ltd. |
Level Designer |
Jan 2002 |
Nov 2002 |
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· Use UnrealEd 3.0 to build, populate, script, light and otherwise “make” Levels for a First Person Action Adventure game. · Liaison with Environmental artists on texture and decoration requirements. · Develop prototypes and demos as part of the pitching process.
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Technical Skills:
· Experienced with all versions of the Unreal engine including Unreal 3.
· Proficient in Unrealscript and Kismet.
· Intermediate C++ Experience.
· Experienced with Microsoft Office (In particular Excel and Visio for the generation of Diagrams and charts).
Personal Skills:
· Excellent teamwork; Communication and Interpersonal Skills.
· Planning and Documenting changes to a games design.
· Maintaining awareness of long-term objectives within a team environment.
· Applying psychology theories to a videogames design (“Flow”, Intrinsic/Extrinsic Reward Structures, Cognitive Dissonance, Psychic Energy, Affordance, Autotelic Experiences).
Titles Worked On:
· “Wheelman” (Principal technical Designer) – Midway Games (360, PS3, PC)
· “Theatres of War” (Lead Designer” – Climax Online (PC)
· “Warhammer Online” (Technical Designer/Level Designer) – Climax Online (PC)
· “Stem Cell” (Level Designer) – Runecraft Ltd. (PS2, PC)
Interests & Hobbies:
· Playing Videogames (All Formats).
· Music (Playing/Listening).
· Photography.
· Comic Books.
· Reading.
Education
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School |
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From |
To |
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Leeds College of Music |
|
2000 |
2001 |
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BoroughBridge Sixth Form |
|
1998 |
2000 |
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BoroughBridge High School |
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1993 |
1998 |
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Kings Langley Secondary School |
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1992 |
1993 |
Qualifications
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GCSEs, taken in 1998 (9) |
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A Levels, taken in 2000 (2) AS Levels, taken in 2000 (1) |